character-service merged
Characters and NPCs
Current state
Languages
- TypeScript: 121,683 bytes
- Shell: 57,080 bytes
- JavaScript: 1,470 bytes
CI
success — CI
Last commit
3e37e3984930ade9b328a3e6b71aef683dfe5a70 (2026-08-15T13:44:56+03:00)
Module/package dependency graph (dependency-cruiser, folder-collapsed)
22 node(s), 31 edge(s) — scroll to zoom, drag to pan, click a node for details.
Circular dependencies (madge): 0
Class diagram (UML, via ts-morph)
25 node(s), 0 edge(s) — scroll to zoom, drag to pan, click a node for details.
GraphQL API
CI/CD pipeline (all workflows)
6 node(s), 0 edge(s) — scroll to zoom, drag to pan, click a node for details.
Outgoing relationships
None detected.
Incoming relationships
None detected.
Target state (spec-kit)
specs/001-character-party-service/spec.md— Feature Specification: Character and Party Service
A player at a table creates a new character for their party by entering the character's stats according to the game system (ruleset) in use, and can later update those stats (e.g., leveling up, changing equipment) as play progresses.
ADR files: 0